To make learning shader development easier and more enjoyable Shaderific now provides a built-in reference for the OpenGL ES Shading Language (GLSL) and context-sensitive help.
The GLSL reference is available under the new lightbulb icon in the shader editor. The reference comprises the following topics:
- GLSL Types
- GLSL Qualifiers
- GLSL Built-in Variables & Constants
- GLSL Statements
- GLSL Built-in Functions
A description is given for every GLSL keyword and usage examples are provided whenever appropriate.
The content of the GLSL reference is also provided in the form of context-sensitive help to make using it even more convenient.
Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard. If the cursor is at the end of a GLSL keyword the description and usage examples from the reference are shown in a popup.