Shaderific version 3.2 now available

Version 3.2 has just been released with full support for OpenGL ES 3.0 and GLSL ES 3.0 (dependent on the GPU of your device)

  • Support for blending with customizable blending factors and blending function
  • New blending shader to demonstrate the blending options
  • Culling can now be enabled / disabled in the settings
  • New noise texture shader demonstrating the use of a 3D texture in the fragment shader
  • New control mode for moving the camera position based on the device orientation
  • Duplicate shaders with only one tap
  • Fixed problem with cut and paste
  • Several small layout and bug fixes